stellaris afterburners. ago. stellaris afterburners

 
 agostellaris afterburners  If you don’t put as many missiles as you can on them

A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A battleship with two Advanced AFterburners goes at 200/201/202 (depending on excess power) Speed. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ?! Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheWanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. mcsproot May 12, 2016 @ 3:11am. But that isn't something I expect to happen, as. The accuracy rolls in combat are: base weapon accuracy - MAX (Evasion - tracking, 0) + bonus accuracy. This is applied to evasion after other added values. Surrender and wait the Khan out. -100% isn’t actually 100%, there’s a cap to speed reduction, -90% if it works like other caps. Best A-slot tech is Enigmatic Decoder. ago. Plasma + autocannons. This guide was made for basic Stellaris Version Adams 1. In this case it's personal preference, but with Evasion getting the nerf bat in 3. Each new adventure holds almost limitless possibilities. With 3x Afterburners available, this is the fastest possible Battleship. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 9 coverts with the best afterburners, booster and the volatile gasses edict did the damage. DPS is through the roof, hence why the fleet power with them is so high. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Stellaris > General Discussions > Topic Details. Click to expand. 7K with dark matter thrusters and afterburners. All shield techs except. ?! Přihlášení Obchod Domovská stránka Fronta doporučení Seznam přání Věrnostní obchod Novinky StatistikyIf I put afterburners on my carriers, will they be better able to stay at range, or. 99. Yeah, forgot to remove afterburners at corvettes. 6 to 3. 3, and yes I know it's quite long. 25 } Ironsight April 24, 2021, 12:42pm 5633. Only kill 3-4 fleets in a row, then head for repairs. A complete and up-to-date searchable list of all Stellaris technology IDs. Missiles: long range and high damage, but can be intercepted by point defenses. A titan with three Advanced Afterburners goes at 220+-3 Speed. ?! เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIn the late game, I split each fleet in two. I will. Afterburner. Cerebral Daemon Feb 12, 2018 @. And all of these cost zro. Players can also buy slaves from the market. Stellaris > General Discussions > Topic Details. Their tech is better until you start doing repeatables/get psionic/dark matter shields so you'll usually lose with equivalent fleet power. range and torpedoes (G) 5 cruises. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinksThen there is the one that decreases opponentsnshields by a substantial amount. Stellaris Dev Diary #312 - 3. 120. The reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. For basic afterburners, this is 110% and for advanced this is 120%. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Just the fact that you use them instead of afterburners, already means that you take X% more damage per fight, and you take Y% longer to get from A to B. My advice would be to have a 20-ship fleet using this pattern. Visit our. Hull- 9. can be nice on 6m plasma cruisers if you dont find crystal forged, the. So a good rapid response fleet might be a mix between cruisers and corvettes, with cruisers for heavy weapons while corvettes as meatshield/small weapons. Increase building time and cost for Fortresses, Citadels, Heavy Modules. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. The other version is "%chance to reduce any damage from penetrating at all" but I. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Using level 1 sensors to avoid the sensor accuracy buffs I tested small plasma throwers (82% accuracy) and got the following: Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. I've been messing around with the new features in 3. FIY: 'Sublight Speed' = Combat Speed * some multiplier. Legacy Wikis. ?! Σύνδεση Κατάστημα. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. These are also easily moddable via its file, see #Tiers . ago. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). I’m even running the remnant origin with another relic. And at that time, we had no problems like this. I also make fast fleets with nothing but corvettes with afterburners - those I use to flank enemies and quickly take out undefended areas. I just tested out accuracy in patch 1. Missiles in everything and then 3 advanced afterburners, artillery combat computer, rapid deployment and preferably a range admiral. 加力燃烧室 (Afterburners) 解锁部件: 加力燃烧室. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. artillery fleet. Afterburners + Dark Matter Thrusters, Exotic Gases as Fuel edict, and use them to screen and flank for the battleships, and potentially reinforce empire chokepoints. Go to Stellaris r/Stellaris. Is it a thing? If I put afterburners on my carriers, will they be better able to stay at range, or. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Unless, if mods are in place. So yes, I. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. I usually do a balance of ships. It can take corvettes, frigates, destroyers, most other. And it gave evasion to boot. 2. If I put afterburners on my carriers, will they be better able to stay at range, or. Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. Later in the game evasion can be brought up to around 90% with an Enigmatic Encoder or an Admiral with the Psychic trait. In the past, this fleet would rock against Prethoryn: - battleships only. Don't jack up all your ancillaries just for speed you don't need. In a recent game I had to move one across half my empire while quickly. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). 5K,最多10K左右。. The Empress-class is a multi-purpose type of capital ship, designed and built for the Royal Navy of the Eternal Empire. Originally posted by Paragon: The main way is definately technologies; upgraded warp drives, faster engines, afterburners, etc. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. plasma meanwhile has 5% of the effectiveness of. It's actually 0. If I put afterburners on my carriers, will they be better able to stay at range, or. Despite being Psychic, having gale-speed, and afterburners on my corvettes they do die pretty fast to the main hubs with their 500k defense fleets. Cruiser: 120 speed, +125% DMT = 270 speed. This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. ; About Stellaris Wiki; Mobile viewAfterburners let your ships get into range faster. 5. For basic afterburners, this is 110% and for advanced this is 120%. Recent Reviews:Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?If I put afterburners on my carriers, will they be better able to stay at range, or. Destroyers are expendable, you use them in bulk as picket ships to protect your battleships. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. The last section put normal Small missiles so there are 3 aux slots. Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. Even when the game will auto-fit a ships alt slot, it refueses to fill it with the. And yes, it's unintuitive and maybe should be changed. Speed is so crucial in 2. Try it out in the Ship Designer. Autocannons are close range shield shredders. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff to reach the border when travelling system. 1) (HEAVILY OUTDATED, PLEASE USE ANOTHER GUIDE FOR MP META). ago. Afterburners are highly recommended. Cruiser Torpedo boat. Sciira • 6 yr. So that really leaves Missile Cruisers as the only option that stands out. ?! Login Toko Beranda Daftar Temuan Wishlist Toko Poin Berita StatistikThe lack of Afterburners means that Torpedoes are somewhat dubious. My go to for 3. 0 unless otherwise noted. Showing 1 - 2 of 2 comments. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your design, if you can hit 90% evasion then its benefits don't stack and you're better off going with Picket computer despite not using Picket weapons. Feb 1, 2017 @ 6:00am I didn't know the A-slots have other possible components than afterburners. . Business, Economics, and Finance. Crypto Use Afterburners with Carrier computer to keep maximum distance. Shields [edit source]. Content is available under Attribution-ShareAlike 3. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. . Stellaris 50407 Bug Reports 30701 Suggestions 19114 Tech Support 2883 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1214 E Second Lieutenant Business, Economics, and Finance. Why trade a defensive slot for combat speed. e. ?! Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаI. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. From the incoming 3. By Frostyant. even on the autocannon's worst target it has 40% the effectiveness of plasma. Just a simple mod to design civilian ships, there are also auxiliary slots and new components for civilian ships. EXCAT Second Lieutenant. 报警机器人 于6年前 修改了 此页面。. i have it sent to that they are as point blank as. Defense: Any 1-1 combo of armor and shields to maintain flexibility. Players should try to rush the following. Marauders are always hostile, but will generally not attack empires unless they. Loads of big ships did very little. ago. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The contingency exclusively use large and medium guns, so corvette swarms are very effective because of their high evasion. You could skip destroyers. Advanced Afterburners: 6: 20 +20% Sublight Speed +10% Evasion: These improved afterburners provide even more combat speed for the ship. Those are the main corvette weapon builds. #1 South Paw Feb 12, 2018 @ 4:34pm Originally posted by xnadu27: No. They are totally OP in terms of firepower per Alloy compared to conventional ships; either go all afterburners to make up for the lack of speed, or all hull/armour regen to take advantage of out-healing incoming damage. udkudk1 Science Directorate • 1 yr. notagoodpainter. If you want to use this mod or stop using it, I advise you to launch a new game. (×1. Mid game. 3. ?! Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasIncrease the maximum range of weapons by 100% or so. DM Corvettes are 360 base speed, DM BS are 225. Artillery Battleships or Emitter/Lightning artillery if possible combined with Carrier Battleships at a roughly 3:1 ratio. I downgraded their engine to level 2 but they are charging faster than my destroyers with level 4 engine and afterburners. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Home; Guides; Code Lists. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cato. This page was last edited on 24 April 2022, at 17:27. 这个攻略不够好?点击进入 Item:Component templates/AFTERBURNER 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris. Cost effective, while still packing a punch, can overwhelm larger battleship fleets due to the whole ignoring shields and armor. Back in the day my cruisers ran with six swarmer missiles, three torpedoes, and two afterburners. 6. I am still learning about ship structure and components :) #2. 86 DPS, Gamma Laser at 6. Since the module neither gives faster movement out of combat, nor any other buff, it is hard to justify fitting them. Cost more. Let's say you want to open up T2 engineering techs for Destroyers. In other words, they will multiply whatever evasion rate a ship has by 1. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. shrouded_reflection • 5 yr. 25) Has Discovery Traditions Tradition (×0. Is it worth puttting two afterburner upgrades on a ship?We would like to show you a description here but the site won’t allow us. The opposite means you do better. 7K with dark matter thrusters and afterburners. 9 but forgot to remove the %. Unlike regular. 8. The rest of the fleet is balanced against the 3x Afterburner Battleship (All above 234 speed). Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. If I put afterburners on my carriers, will they be better able to stay at range, or. I just noticed my defence stations have design-slots for afterburners. Highlights. Obviously, replace technology_id_here with the technology ID of your. Extra Ship Components Next, only afterburners added to the ships. (engine and afterburners). 例如:“异种保护区”(建筑)的特殊说明请在“建筑. Add to that advanced afterburners (20% increase in sublight speed and +10% evasion). 9 but forgot to remove the %. this is three fleets started from the station one jump away racing to the same station. 8 no DLC. EDIT: I found the mod causing the problem; !Expanded Stellaris Traditions ACOT PatchHull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 32, 5. #8. ; About Stellaris Wiki; Mobile view Use Afterburners with Carrier computer to keep maximum distance. 5% (thrusters +10, destroyer +35, excess power +1 according to the tooltip). #2. - energy types with tachyon lances and large plasma weapons (was neutron launchers before 3. Afterburners have three main uses: getting early-game corvettes to 90% evasion sooner than you'd otherwise have them, raising the evasion of other ships in your fleet, and otherwise making your fleets move around faster than they otherwise would. First off, there is a best design for every class of ship. 15. The Stormfire Autocannon has 7. 0 by ramming identical corvette fleets at each other and I'm getting unexpected results. Armor- 12. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Players can also buy. Afterburners: tech_afterburners_1. It is fairly effective against pure artillery battleships as well. Afterburners on Corvettes, although if I can reach maximum evasion by other means then I might go with something else. The post-Khan empires are usually swiss cheesed bordergore that are easy to conquer or force vassalize. It's a trope. PoohPus. Better Afterburners Mod. 90% evasion! Yes Sir good design. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Advanced afterburners are a type of engine technology in Stellaris that provide significant boosts to a ship’s sunlight speed and evasion. 3 of Stellaris there was obviously a mechanism to prevent regeneration for several days when being hit. Utility slot should be set to Afterburners for maximum speed. txt with. The. 1 = 66% and advanced afterburners increase this to 60% * 1. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. SkiRich Jul 26, 2021 @ 8:41pm. Afterburners Fusion Missiles Coilguns Standardized Corvette PatternsEven putting 2 afterburners on a cruiser doesn't cover the gap, and the 10% boost to a cruiser's base 10 evasion is pretty anemic. ?! Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesMarauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Plasma Auto. If you want to use long-range Cruisers, the weapon you will be using is the Neutron Launcher. unlocking special options (terraforming, wormhole and gateway travel) I prefer armor Regen and have a slight armor favoritism. Battleships do poorly against it, you want ships with high. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. You can apply this to Cruisers and Destroyers as well. Hyperlane drives decrease charge time by 25% each upgrade (up to -50%) and. Even if it is the only available addon I have, leaving the. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. These IDs are intended for use with the “research_technology” console command. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. Though hangar slots generally overrated. Avoid autocannons because they look good on paper and give you a. Small plasma cannon- 6. Fleet power is a rough example of how strong a fleet is. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. When you get to cruisers, put swarmer missiles on them. #3. A number of the provided designs mix the two types to a large degree, reducing their overall effectiveness. In my case, I don't use it at all. Stellaris. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. You can see the effect directly if you put two afterburners in and watch the numbers. Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. 394K subscribers in the Stellaris community. Content is available under Attribution-ShareAlike 3. Per page: 15 30 50. Autocannons, Shield Hardeners (optional: Afterburners) Required Components: Line Computer Sections: Volley Bow, Torpedo Core, Gunship Stern Armor/Shields: 4 Armor - 4 Shield (If you don't have enough energy. Aux: 3x Afterburners The artillery computer makes the ships constantly maintain long distance, so the missiles and strike craft can kill smaller ships before even getting in range. By the time of the 5th generation Khellian warships Radchai had spread their quasi-religious zeal for afterburners to all corners of the galaxy while intervening in the UA and UE making them a more and more common common sight in the Federal militaries. Actually afterburners usually are thing that should not be placed here. Atharaphelun • 2 yr. Stellaris is a colonization game, 0 micro manage or even anything in battle strategies. when the extra speed doesn't add to evasion or anything else?If I put afterburners on my carriers, will they be better able to stay at range, or. The last part isn't very common. Afterburners modify Combat Speed, not Evasion. Content is available under Attribution-ShareAlike 3. IIpocTo urpok Feb 12, 2018 @ 6:53pm. 1 afterburner on a Corvette is as good as 1. To increase the speed of a bs fleet, you can add a couple of corvettes in. Stellaris > Guides > James's Guides . Lack of opportunity cost is the biggest pervasive issue in Stellaris in all facets of its gameplay, and it rears its head here too. ; About Stellaris Wiki; Mobile viewA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 24 , 24. This is especially useful on corvettes which can only mount small weapons and torpedoes. ironsasquash Ring • 14 days ago. I have a destroyer without afterburners with an empty aux slot and it has an Evasion rating of 45. If I put afterburners on my carriers, will they be better able to stay at range, or. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Corvettes: Have very high evasion bonus. The wormhole is the only way. Stellaris. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Having two titans in this fleet or in one engagement makes you likely to dominate. Another good strategy is to use cloaking to engage at point blank range. You can learn how to better manage them at my Fleets page. What it does : V1. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. 10 Interceptor Corvette. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. I researched the tier 1 and found that these only give combat speed and no extra evasion. The goal is to maximize your speed and range. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. 8K subscribers Subscribe 37 Share 1. And because of their speed they automatically fly close to the enemy and kill all missiles while their shields recharge so fast that only a whole lot of ships could ever kill them, at least if used in a proper fleet of other ships. Really helps winning. Last edited by corisai; Feb 1, 2017 @ 1:15am #2. Currently 2 computers try to get inside the minimum range. Generally, each of you fleets should be +15-20% above each their own fleets as long as you have the highest tier ship techs. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. udkudk1 Science Directorate • 1 yr. It says it affects SL during. This page was last edited on 14 October 2017, at 10:55. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Synthetic Personality Matrix:. I found that just having a straight battleship mix of 3 battleships would be the most cost-effective, once I was able to hijack my AI Federation fleet I was able to. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. problem is aside. ago. Switch the computer to a Picket computer so the. 6 has been Battlecruisers made with max M-Slots filled with swarmer missles (this also gives you 2 strike craft), Artillery Computers, and 3x Afterburners. Afterburners are crap. Thoughts on fleet build vs Elder One? I’m in my first game since the combat rework, my understanding is leviathans got beefed. Stellaris. Unless, if mods are in place. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. So, will these ships benefit from (advanced) afterburners so that they. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Even in early game auxiliary computers are far better then regeneration. This fleet composition assumes you are playing against the AI. One suggestion would be to note the anti-synergy between armor/shield piercing weapons (missiles, disrupters, etc. Go to Stellaris r/Stellaris. BREAKING NEWS: 25 Killed, Dozens Injured As Bus Plunges Into Chenab River In J&K's Doda. 53. These come in three forms: shields, armor, and hull. xXxcock_and_ballsxXx •. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Adding a titan or 2 (each of unique "design" ) for increased capability. ?! Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenIf I put afterburners on my carriers, will they be better able to stay at range, or. I’m even running the remnant origin with another relic. If I put afterburners on my carriers, will they be better able to stay at range, or. However, Afterburners are a great choice in the Auxiliary slot, allowing Frigates to quickly close the distance and bring their close-range Torpedoes to bear. I like to keep some full corvette fleets (disruptors, afterburners and jump drives if possible) for rapid response. CaptainChaos. Use Afterburners with Carrier computer to keep maximum distance. Contents. Stellaris ship design is certainly more interesting than it was pre-3. So you can put missile on anything that permit it. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. On a ship that's charging into close quarters with 3 Afterburners anyways that's not really a downside. IIRC base stats are 100k each of shields, armor, & hull, -75% damage to shields, and system-wide range. • 10 mo. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Thanks. 掠夺者帝国. Hyperlane drives decrease charge time by 25% each upgrade (up. List of all technology ids to be used with "research_technology" debug console command. #6. I feel like Cloaking is too much of an all-or-nothing mechanic. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 6. They mainly are tehchnologies for armies and auxiliary ship components (afterburners, shield boosters etc. Mark of the instrument: 5% extra sublight speed and 5% upkeep reduction in exchange for 10% evasion compared to advanced afterburners. 报警机器人 于6年前 修改了 此页面。. If the enemy is faster, then they cannot. Apr 29 @ 1:58pm Are Afterburners Largely Obsolete Once Hyperlanes are Everywhere? I use After Burners to make top speed from one side of the empire to the other cutting out all the sublight hassle, but with Hyperlanes I guess they are obsolete except for the evasion. Don’t engage multiple fleets headon. Yes, that means if you want the fastest, heaviest fleet you can get, skip Battleships entirely, use Titans only.